Learn spatial audio

Spatial audio, explained properly.

Plain-language guides to how immersive sound is captured, mixed, delivered and checked, with things you can play with instead of diagrams you squint at.

AmbisonicsBinauralADM BWFIAMF7.1.4ITU-R BS.1770-5
The curriculum

Three paths, in the order the work actually happens.

One guide is live today. The rest is the syllabus we are writing to, and each guide will stand on its own.

01 · Foundations

How immersive sound is described

The ideas every format shares: direction, channels, objects and what a listener actually hears.

02 · Formats & delivery

How a mix leaves the studio

The files and streams that carry immersive audio, and what each one keeps or throws away.

03 · Loudness & QC

How you know it’s right

Measuring and checking immersive masters before they go anywhere.

  • Loudness for immersive, to ITU-R BS.1770-5 Integrated, short-term, true peak, and what changed for height. Coming soon
  • QC checklist for an immersive master The twelve things to check before delivery. Coming soon
  • Monitoring on headphones, honestly What binaural monitoring can and can’t tell you. Coming soon
  • Describing a room with OSLS An open way to write down a loudspeaker layout. Coming soon

Written by the people who make Orbit. The guides are free, and they stay free.

Orbit exists to check immersive masters. Most of what goes wrong in a master comes from a misunderstanding earlier in the chain, so the cheapest fix is a clear explanation at the start.

No sign-up, no gated PDF. Where a guide mentions one of our tools it is because the tool does the thing being explained, and we say so.

More to come

Get the next guide when it lands.

New guides go out in the Orbit newsletter alongside release news. The Ambisonics guide is live now.

Also from us Docs · how Orbit works Blog · releases and notes OSLS · open layout format